Enum Flow.ErrorMode

Constants for error modes.

To be used in errorMode setting.
In all of these modes, an unrecoverable error will boot you to the title level. If the title level itself has an unrecoverable error, the game will close.

Members

SILENT Do nothing when a recoverable script error is hit.
WARN Print to the log file and continue running the application when a recoverable script error is hit.
TERMINATE Print to the log file and return to the title level when any script error is hit.


Members

SILENT
Do nothing when a recoverable script error is hit.
Think very carefully before using this setting. These error modes are here to help you to keep your scripts working properly, but if you opt to ignore errors, you won't be alerted if you've misused a function or passed an invalid argument.
WARN
Print to the log file and continue running the application when a recoverable script error is hit. Choose this one if booting to the title level is too much for you.
TERMINATE
Print to the log file and return to the title level when any script error is hit. This is the one you will want to go for if you want to know immediately if something has gone wrong.
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